anomitor
First person horror survival game set in an open place that has nearly come to it's end.
Unarmed and outnumbered.
Monitor-faced creatures roam this place. And littered about are various odd terminals. Terminals which hold the echoes of those who mindlessly roam this place.
Find the four accounts. Bring them to the core.
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Controls:
- W/A/S/D - Movement
- Mouse - Camera (Note: I hit a new camera drift bug that I don't have time to fix. Sry.)
- E - Interact
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Inspiration:
- Everquest - Large zone with roaming hostile mobs. Often eerie and uncomfortable environments.
- Morrowind - Key-word driven dialogue. Meant to be weird and oddly written.
- MFHL - Practiced rebuilding my previously implemented(though WAY less complex) terminal system.
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Credit:
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AI Disclosure: Despite the rules of the jam stating no AI. I did use CLAUDE to generate most of the filler "Discovery" terminals. Which I accept would disqualify me.
Also worth mentioning, this was developed exclusively in a Linux dev environment. #ArchBTW
This project is by no means a polished piece of work. Primarily this was an exercise in building a "game" start to finish in a rigid block of time.
Though any thoughts or input are welcome, of course.
Thanks for checking it out! <3
Development log
- Submission - 'Anomaly Horror Game Jam'1 day ago


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